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Jumpstart 3rd grade advetnure
Jumpstart 3rd grade advetnure











  1. Jumpstart 3rd grade advetnure generator#
  2. Jumpstart 3rd grade advetnure full#

  • "There's not enough energy to use the professor's telescope.
  • Before we can continue our mission, we'll have to juice up down the generator.
  • "We can't run this thing without more power.
  • "The Shrink-O-Matic's dead! We ran out of power! Let's go downstairs to generate more!".
  • "We got to go to the generator! This place is dead!".
  • "There's not enough energy to launch the explorer.
  • Jumpstart 3rd grade advetnure generator#

    "Uh-oh! We're out of energy! Quick to the basement generator to juice up!"."There's nothing we can do without more power."Come on! Let's go to the generator to power up!".Time to head to the generator downstairs and power up." "We need energy to get past this door."Everything's dead! We'll have to go to the generator to power up!".We'll have to head to the generator downstairs and POWER UP!" "There's not enough energy to use any of the professor's painting tools."Got to go to the generator to power up.So if you want to use the virtual collection, we'll have to go to the generator downstairs and power up." "There's not enough energy to run this machine.It's time to power up at the generator downstairs." (Mort: "Hurry! Hurry! Hurry! I'm growing weak with hunger!") "There's not enough energy to run the feeder."We got to go to the generator! This place is dead!" (Mort: "Oh, please hurry! I'm faint with hunger!")."Everything's dead! We'll have to go to the generator to power up!" (Mort: "Hurry! Hurry! Hurry! I'm growing weak with hunger!").Time to head to the professor's generator." (Mort: "Oh, please hurry! I'm faint with hunger!") "This door's shut tight until we juice up.Let's go to the generator to power up." (Mort: "Hurry! Hurry! Hurry! I'm growing weak with hunger!") "Uh-oh! We ran out of energy! We can't do anything else until we juice up the generator.Level 2 - Addition, subtraction, multiplication, and division (all operations).Level 1 - Addition, subtraction, and multiplication.The user must choose two batteries to plug in for each answer to equal the number on the monitor. The generator appears to resemble a scaled-down particle accelerator.Īt the beginning of the activity, Botley takes two batteries for an example using addition, subtraction, multiplication, or division and the user can try. Polly's lackey sometimes attempts to sabotage this generator with a banana peel which Botley slips on after leaping over the machine this does very little damage, though. There are Invention Points in this activity. Aside from the front door exercise, this is the only game in which no Mission Clue can be earned.

    Jumpstart 3rd grade advetnure full#

    Once the game has been completed, full power will be restored to the Mountain.

    jumpstart 3rd grade advetnure

    The user must choose two batteries to equal its answer. The exercise takes place here when the whole machine is charged, The central coil with a glowing bulb on top rises and spreads power throughout the mountain through both a transformer and a second bulb.

    jumpstart 3rd grade advetnure

    The device seems to be two large glass rings with what appears to be plasma swirling inside them. Botley uses an example taking two batteries to charge the machine. The user must select which numbered batteries for an accurate equation from one to twelve when placed on the monitors. In this activity, the user is presented with several monitors displaying a number with an operation above it using addition, subtraction, multiplication, or division with multiples of any number from 1 to 12.

    jumpstart 3rd grade advetnure

    Botley goes to the cellar to get more energy. Mystery Mountain has a limited amount of "power" and playing the Mountain's games uses it.













    Jumpstart 3rd grade advetnure